Match-3, flipped
You are not the player. You are the gem. A giant hand swipes the board the way you would in any match game: it lines up threes, fires row blasters, drops bombs and aims seekers. Its only goal is to clear you off the board. Your job is to not be there when it happens.
The hand has a budget of swipes. Survive until it runs out and you win the level.
Every swipe is telegraphed
The hand hovers and the cells it is about to clear light up. You get a moment to slide out of the way, one cell at a time.
Bonuses that pulse
Every special gem shows the exact cells it would hit. When you are in range it turns red and pulses, so you always know where the danger is.
250 levels, ten worlds
Each world adds something the hand can turn against you: blasters, bombs, holes, colour bombs, cages, fog, seekers that hunt you down, a colour that shifts under you, and Rush Hour.
Endless mode
Infinite gems, infinite swipes, one high score. Mechanics unlock one by one as your score climbs.
A gem with a face
Your gem sweats when a lethal swipe is lined up, winks when you dodge, laughs when the hand misses and dozes off when you pause.
Fair free-to-play
15 free lives, one back every 15 minutes, and a life is only lost when you are matched. Power-ups are earned by surviving, never bought.
Trailers
Recorded from the game itself, with its own sound effects.
Screenshots





